Logo firmy Meta.200+ VR avatars in a single scene
For Meta, we conducted R&D on technology that can manage more than 200 VR avatars in a single scene. The work focused on performance optimization and real-time character management.

Games, simulations, and interactive applications for education, culture, and business.
Chronospace was founded in 2019 and is 100% Polish-owned. We make games for PC, mobile devices, and the web, along with VR, AR, and MR applications. We also use photogrammetry, motion capture, and artificial intelligence. We develop in Unity and Unreal Engine.

Our core team includes producers, project managers, game designers, Unity and Unreal Engine developers, 2D and 3D artists, and level designers.
We also work with development teams elsewhere in Poland. Our regular external collaborators include screenwriters, directors, education specialists, animators, level designers, musicians, and experts in mathematics and system modeling.
We assemble each project team according to the scale and requirements of the work. Depending on the project, that may include technical, artistic, narrative, educational, and analytical specialists.
We have completed dozens of VR, AR, and game projects. Our clients and partners include Meta, Gdańsk Refinery, the City of Miami Gardens, CEEK, the Czartoryski Museum, the Museum of Warmia and Masuria, the Museum of the Second World War, and the European Network Remembrance and Solidarity.
Logo firmy Meta.For Meta, we conducted R&D on technology that can manage more than 200 VR avatars in a single scene. The work focused on performance optimization and real-time character management.
Logo Rafinerii Gdańskiej.For Gdańsk Refinery, we turned safety rules, procedures, and best practices into gamified, interactive materials for training and internal communication.

For the City of Miami Gardens, we created a digital representation of an urban area and an interactive metaverse experience for presentation and promotion.
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Logo Muzeum II Wojny Światowej.For the Museum of the Second World War, we developed a realistic first-person educational game that runs in a browser. It includes voice-over, a scripted story, and digitized content from the museum’s permanent exhibition.
Play online
Logo Europejskiej Sieci Pamięć i Solidarność.For the European Network Remembrance and Solidarity, we digitized the “After the Great War” project and adapted it for VR. The experience presents the history of Europe after World War I in an interactive format.
View the project
Logo Muzeum Czartoryskich w Puławach.For the Czartoryski Museum in Puławy, we recreated the 19th-century interior of the Temple of the Sibyl in VR. The temple housed Poland’s first museum, founded by Princess Izabela Czartoryska.
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Okładka gry Gra Szyfrów.
Gra wyprodukowana dla Instytutu Pamięci Narodowej.We produced this game for the Institute of National Remembrance in Poland. It is set during the Polish–Soviet War and combines puzzles and stealth with historical source materials.
View on Steam
Okładka gry Lotnicy.
Gra wyprodukowana dla Instytutu Pamięci Narodowej.We produced this game for the Institute of National Remembrance in Poland. This adventure game about Polish airmen combines historical storytelling with exploration, tasks, and logic puzzles.
View on Steam
Okładka gry War Mechanic.War Mechanic is an open-world action-adventure game that combines combat and exploration with resource and energy management, as well as equipment progression. It offers around 30 hours of gameplay.
View on SteamA muted video presentation of games developed by Chronospace. Playback starts automatically and can be paused with the Vimeo controls. Polski opis: Wyciszona prezentacja filmowa gier stworzonych przez Chronospace. Odtwarzanie rozpoczyna się automatycznie i można je zatrzymać za pomocą kontrolek Vimeo.
Our work covered project documentation, prototypes, production in Unity and Unreal Engine, testing with students and teachers, accessibility standards, integration with the Integrated Educational Platform, release, and post-launch support. Each project also had to meet institutional delivery and reporting requirements.
Logo Ministerstwa Edukacji Narodowej.Ministry of Education / FERSA muted video presentation of educational projects developed by Chronospace. Playback starts automatically and can be paused with the Vimeo controls. Polski opis: Wyciszona prezentacja filmowa projektów edukacyjnych stworzonych przez Chronospace. Odtwarzanie rozpoczyna się automatycznie i można je zatrzymać za pomocą kontrolek Vimeo.
A freestanding VR projection system integrated with a six-degree-of-freedom headset. It is designed for public venues, people without specialist training, and users with accessibility needs.
This patent application was filed with the Patent Office of the Republic of Poland: “Integrated device for immersion in large-area virtual reality and a method of its operation.”
INTERACT is a local module that controls NPC behavior, dialogue, facial expressions, and gestures. It runs without a persistent cloud connection, reducing latency and operating costs while giving developers more control over data.
The module was designed for War Mechanic, but it can also support educational tools, museum exhibits, training applications, and interactive avatars.
Virtual Conductor is a VR training application that recreates the experience of performing in a symphony orchestra.
Logo firmy Meta.
Logo Instytutu Pamięci Narodowej.
Logo Ministerstwa Edukacji Narodowej.
Logo Rafinerii Gdańskiej.
Logo Muzeum II Wojny Światowej.
Logo Muzeum Czartoryskich.
Logo Muzeum Warmii i Mazur.
Logo Europejskiej Sieci Pamięć i Solidarność.
Logo miasta Tarnów.
Logo Agencji Rozwoju Przemysłu.
Logo firmy CEEK.
Logo firmy Enbio.
Logo firmy Hexonic.
Logo firmy Glassdeep.
Red Dot Design Award, zwycięzca 2017.
iF Design Award 2017.
German Design Award, nominacja 2019.
Diamenty Forbesa 2026.
Global Startup Awards.
WorldFestival Innovation Awards.
Nagroda Pomorski Gryf Gospodarczy.
Nagroda Gospodarcza Prezydenta Rzeczypospolitej Polskiej.Chronospace develops games and digital products from concept through release and post-launch support. Our clients include public institutions, technology companies, and other businesses. We also conduct our own R&D.